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Intelligent Monster Population Plan: Reboot
Replies: 21   Pages: 2   Most recent reply posted by: zmr08 (May 20, 2016 6:40 PM)
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Replies: 21   Pages: 2   [ Go: 1 2 » ]
TylerUK

Posts: 737
Registered: Jan, 2008

Intelligent Monster Population Plan: Reboot Posted: Jan 24, 2014 12:10 AM
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According to the original thread, It seems that invaders have reclaimed some of our monsters, particularly in the central forest. As we've had more people around recently, I think now's a good time to take another look at what needs populating. If you have an ingredient or monster you'd like to see on TA, post it here and we'll try to get it up there as soon as possible!


mage_basher

Posts: 288
Registered: Jul, 2005

Re: Intelligent Monster Population Plan: Reboot Posted: Jan 24, 2014 1:22 AM
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Antifeeler, Thundersnail, Level 46
arrogance, Crown Prince, Level 82
base pair, deoxyribonucleic acid, Level 85
debris, **** spoiler, Level 90,
dimension sliver, Dimensioncarver, Level 64
dorsal horn, Epiceros, Level 86
dragon horn, Old granitedragon & Old flamedragon, Level 35

The start of my list.

TylerUK

Posts: 737
Registered: Jan, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Jan 26, 2014 1:00 AM
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Morfverb - Morphbook (Already populated on 10697, but a less crowded square would be nice)

Dragongrass - Centaur Shamen / Titan

Form - Functionary

Eye-Pit - Zombie Eyeslipslop

Eardrum - Auricle

Hour-Glass - Chronomages

Image - Imitator

Impskull - Skullgnome

Knot - Gnarl

Lightbeam - Lighttwister

Membraneplasm - Sphere

Rortor Plate - Magelifter

There's a starter list Note that I mainly went down the market list and copied any items that were either above 200% or in short supply. If any of these are already populated, please post them here!

ezekial

Posts: 691
Registered: May, 2005

Re: Intelligent Monster Population Plan: Reboot Posted: Jan 26, 2014 4:16 AM
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Okay, so I wanted to see what our island looked like and came up with:

10485 . . . . 10486 magosaur . . . 10487 . . .
10520 . . . . 10521 lard king . . . . 10522 alien spokes 10523 turncoat
10555 bcs . 10556 800yrold vamp 10557 alien del . . . 10558 clear
. . . . . . . . . 10591 vampire lord . . 10592 clear . . . . . 10593 (teleport)

Not as pretty as it once was The 2 "clear" squares should remain clear for diggers and nail thieves.

TylerUK

Posts: 737
Registered: Jan, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Jan 27, 2014 4:12 PM
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With the assistance of the supply tent, I've listed 800 Morfverbs on the market at 200% to deter anyone from trying to hoard them all. Let me know if you need them at a cheaper price.

ezekial

Posts: 691
Registered: May, 2005

Re: Intelligent Monster Population Plan: Reboot Posted: Jan 30, 2014 6:26 AM
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On the mountain staircase:
The thundersnail has populated the area.

Antifeelers, coming soon to a market near you!

TylerUK

Posts: 737
Registered: Jan, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Oct 21, 2014 3:58 PM
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Bumping to draw attention to a scarcity of some of these materials.

ezekial

Posts: 691
Registered: May, 2005

Re: Intelligent Monster Population Plan: Reboot Posted: Mar 24, 2015 12:07 PM
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Tyler pointed out that our once abundant supply of holy symbols has dried up, so the ork avatar is now hanging around 10555.

KillingmeSoftly

Posts: 446
Registered: Mar, 2005

Re: Intelligent Monster Population Plan: Reboot Posted: Mar 25, 2015 9:05 AM
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I have a few holy symbols stored and Ompa sees a few so will post to market

KillingmeSoftly

Posts: 446
Registered: Mar, 2005

Re: Intelligent Monster Population Plan: Reboot Posted: Mar 25, 2015 9:06 AM
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I should also add lots of the lower levelstuff (even dragonclaws) seem to be disappearing.

Also diggables which I have been moving from TA

zmr08

Posts: 360
Registered: Jul, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Jan 26, 2016 7:46 PM
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The homocubulus has populated block #10520

TylerUK

Posts: 737
Registered: Jan, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Feb 21, 2016 7:46 AM
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For some inexplicable reason, Lashes jumped up to 1500% in price within the last week (the last time I checked on my market goods.)

I don't personally need any, but if anyone with a monstologist in the 55-65 level range comes across any Whipmasters , I'm sure some poor soul would appreciate not having to pay 150,000 silvers per lash down the line.

zmr08

Posts: 360
Registered: Jul, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Apr 2, 2016 1:41 AM
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The dimension carver populated block #10521

zmr08

Posts: 360
Registered: Jul, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Apr 12, 2016 10:37 PM
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The groundshark populated block #10521

dimension carver and groundshark are on the same block.

zmr08

Posts: 360
Registered: Jul, 2008

Re: Intelligent Monster Population Plan: Reboot Posted: Apr 12, 2016 10:41 PM
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The groundshark populated block #10521

dimension carver and groundshark are on the same block.

Replies: 21   Pages: 2   [ Go: 1 2 » ]
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