Forums » The Larkinor Quest
New Poll
Replies: 18   Pages: 2   Most recent reply posted by: SandyT (Aug 19, 2005 6:54 PM)
Welcome, Guest
Login
Guest Settings
 Reply to this Topic  Post New Topic  Search Forum
 
  Back to Topic List
 
Replies: 18   Pages: 2   [ Go: 1 2 » ]
Sgt. Slim

Posts: 454
Registered: Jul, 2002

New Poll Posted: Aug 15, 2005 1:15 AM
Reply
What direction do we fight in now? we do have 4 choices.


alpie

Posts: 85
Registered: Sep, 2004

Re: New Poll Posted: Aug 15, 2005 1:49 AM
Reply
Keep going east. The next square over is supposed to have the market and is the reason that we started going east from the last square.

alpie (already making eastern inroads)

Gen 3 wrastle

Posts: 821
Registered: Oct, 2004

Re: New Poll Posted: Aug 15, 2005 2:03 AM
Reply
Even though I'm not very close to TA, I agree. It would be great to have a market on Thorn-Atin.

Noodleatage3

Posts: 327
Registered: May, 2005

Re: New Poll Posted: Aug 15, 2005 9:23 AM
Reply
Is this market like the larki market or does it have any other special qualities?

Noo

qwert11

Posts: 27
Registered: Nov, 2004

Re: New Poll Posted: Aug 15, 2005 2:58 PM
Reply
East

SandyT

Posts: 1,708
Registered: Feb, 2005

Re: New Poll Posted: Aug 15, 2005 6:43 PM
Reply
Here's something to keep in mind for later on. From my (new) understanding, if we clear all the armies bordering on any one square, aspiring monstologists will then be able to release monsters in that square since it is no longer "on the front lines".

I mention this because it is a little different than what people were saying previously about just having to have two cleared squares. The minimum (from this port) would be THREE cleared squares, and since there is no plan to head north from the port, it'll probably end up being quite a lot more than three.

Anyway, just to stay on topic somewhat, I'm heading east.

Sandy

Veriac

Posts: 1,270
Registered: Dec, 2002

Re: New Poll Posted: Aug 16, 2005 8:43 AM
Reply
There are advtantages to not releasing monsters, as well as advantages to releasing them.

If you dont release any, then the diggers and thieves who are collecting nails and putty will not be attacked.

If you do, then those who release them will gain xp, but at the expense of having the diggers/thieves being attacked by those monsters released.

secretary

Posts: 204
Registered: Aug, 2004

Re: New Poll Posted: Aug 16, 2005 10:42 AM
Reply
will the market on TA be linked with the market on Larki.
items left in one will show in the other? Or will they be independant of each other?

secretary

Posts: 204
Registered: Aug, 2004

Re: New Poll Posted: Aug 16, 2005 10:57 AM
Reply
another question.....once a monster is released on TA , will it remain there permantly; or can it be killed off and have to be restocked.

Montsegur

Posts: 887
Registered: Feb, 2005

Re: New Poll Posted: Aug 16, 2005 11:24 AM
Reply
a certain number of each has to be released for them to breed

Mr.Mad1

Posts: 148
Registered: Mar, 2005

Re: New Poll Posted: Aug 16, 2005 11:43 AM
Reply
the market on TA is not linked to larkinor market!

SandyT

Posts: 1,708
Registered: Feb, 2005

Re: New Poll Posted: Aug 16, 2005 6:19 PM
Reply
From studying the Hungarian maps, I'm under the impression that the repopulating the island with Larkinor monsters is done on a PER SQUARE basis. Monsters released on "square A", for example, will not appear on another square until they are also released on that square. Anyone know for a fact that this ISN'T the case?

If this IS the case, theives and diggers will always be able to do their work on the front-line squares, where monster releasing is not an option.

Sandy

seb144

Posts: 125
Registered: Dec, 2003

Re: New Poll Posted: Aug 19, 2005 4:41 AM
Reply
Just some thoughts, now that I'm back for a while:

If it's all that important to populate the island with monsters, then we should be able to preserve the "front lines" theory and just release them on the entrance square by the port. Since it's not all that important to go north right now, we can always go west from the square that's northeast of the port later, and not have to use the port square as a front line again.

But I don't vote for starting monstology yet, because I'm not convinced that it's necessary.

Arlo01

Posts: 27
Registered: Apr, 2004

Re: New Poll Posted: Aug 19, 2005 7:18 AM
Reply
If you release a monster on TA and I have a character capable of it, I will make a point of killing you on a regular basis. Nothing personal. Just wanting to speed the clearing of TA.

Cinder

Posts: 633
Registered: Apr, 2003

Re: New Poll Posted: Aug 19, 2005 7:52 AM
Reply
Think its a safe bet that as soon as its possible to release monsters, all the upper level players (at least!)will be doing just that. The XP to be gained by bringing a monster and a load of stones to TA together will just be too good to turn down. It will be another facet of the game everyone wants to try out. If we are to wait for the island to be cleared before repopulating the beasties, they'll probably be all dead of natural causes first!
Granted it may make it a little more difficult to clear the squares, but it will also at least make it a challenge, right now its kill a monster, heal at your leisure, kill a monster, the only way you can take the magical carpet ride home is if you make a miscalculation in a battle or (as I'm fond of doing) just not paying attention.

Replies: 18   Pages: 2   [ Go: 1 2 » ]
 
  Back to Topic List      Top of the page