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Re: Arena
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Posted:
Sep 13, 2005 3:30 PM
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You cast a spell! Acidic iceflood flows from your hands! 220 hitpoints damage made! Your enemy tries to reach you, but collapses halfway. You have defeated it! 14000 experience points earned for the victory. You've found the following items: 150 silvers dusty11
You cast a spell! Acidic iceflood flows from your hands! 209 hitpoints damage made! Your enemy lifts its hand for the final strike, but doesn't have enough strength to finish it. You've won! 11000 experience points earned for the victory. You've found the following items: 150 silvers maggotamor
Empty, still level 27.
Isn't there any way the arena or Person vs Person battles could be popularised? It seems to be the case that hardly anyone cares about this part of the game much...I know TA is by magnitudes more important and will stay that way(I will also actively participate in events on the other island), but still-this part of the game is also fun... With most people not using clonestones, and some not even knowing about them, most clones are simply "stuck" in one of the lower-level rings, enabling them to challenge the higher clones, but they themselves are invisible and thus invincible to the higher level competitors. Personally, all I see is my money at the arena rising rapidly, but today was the first time in almost a week that I found fellow clones... Can't there be a change where the clones, if once defeated, have to be re-entered on the current level of the character, and the clonestones if used, would somewhat boost their power to a similar level of the original character?
The PvsP's are okay, but I don't understand why I have to keep clicking a whole bunch of times even when the would-be opponent is still around, and most of the times eventually escapes. The "hunt" takes too many clicks...
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