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Re: formula for building exp
Replies: 30   Pages: 3   Most recent reply posted by: dhargaman (Feb 3, 2009 2:05 AM)
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Replies: 30   Pages: 3   [ Go: 1 2 3 » ]
demonolithslayer

Posts: 445
Registered: Jan, 2004

Re: formula for building exp Posted: Aug 28, 2005 11:00 PM
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Ok its narrowed down now. It has something to do with the exp required for the level you are on. Personally i think it would just be easier to put something on Sandys site, where you put in the stones you want to build and your level, and see how much exp you get, similar to the traps.

Anyway...here are the levels we have so far.

Lvl......exp
13.......203
20.......312
21.......409.5
22.......429
23.......494
24.......572
25
26.......910
27
28.......1430
29.......1820
30.......2210
31.......2860
32.......3510
33.......4160
34.......4810
35.......5460
36.......6610
37.......7260
38.......7410
39.......8060
40.......8840
41.......9750

48......20670
49......22750
50......24960
51......27300
52......29900
53......32500
54......34450

59......52000


Anyone with any characters not on the levels listed, please could you post your build somewhere relevant on the forum.

Sandys little helper.


demonolithslayer

Posts: 445
Registered: Jan, 2004

Re: formula for building exp Posted: Aug 28, 2005 11:13 PM
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Veriac can you please confirm for me and Sandy....

1. Does the level number play any part in the formula for exp when building?

2. Is it in fact the exp you require for that particular level (as a whole, not just how much you have left)?

3. Why cant you just give us the formula? Why must we work it out?

Cinder

Posts: 633
Registered: Apr, 2003

Re: formula for building exp Posted: Aug 28, 2005 11:58 PM
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Level 6

47 XP per small stone

Level 7

55 XP per small stone

demonolithslayer

Posts: 445
Registered: Jan, 2004

Re: formula for building exp Posted: Aug 29, 2005 1:30 PM
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Lvl 25....1 stone....637exp

Lvl 60....1 stone....62400exp

Thanks to Penny and Cinder for those

grindandjam

Posts: 1
Registered: Aug, 2005

Re: formula for building exp Posted: Aug 29, 2005 2:22 PM
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5th level
ist level boat
1 stone 39 exp

demonolithslayer

Posts: 445
Registered: Jan, 2004

Re: formula for building exp Posted: Aug 29, 2005 6:43 PM
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we still need the following levels:

8-12
14-19
25
27
42-47
55-58
61+

slim where did ya go??

SirGregory

Posts: 52
Registered: Apr, 2005

Re: formula for building exp Posted: Aug 31, 2005 4:16 PM
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level 27: 1 stone = 1,170 XP

Veriac

Posts: 1,270
Registered: Dec, 2002

Re: formula for building exp Posted: Aug 31, 2005 10:11 PM
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At this moment in time i will not confirm or deny anything regarding xp and building. The reason is because this is something you have all worked hard on and it would be a waste if you were given the answer on the plate.

Plus its fun to watch


Milk'N'Cookies

Posts: 106
Registered: Nov, 2004

Re: formula for building exp Posted: Sep 2, 2005 2:34 PM
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Bump.

Duke_Severon

Posts: 55
Registered: Oct, 2005

Re: formula for building exp Posted: May 13, 2006 11:54 AM
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bump

ELEGANT

Posts: 6
Registered: May, 2006

Re: formula for building exp Posted: May 13, 2006 12:01 PM
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bump

Trouble325

Posts: 114
Registered: Oct, 2005

Re: formula for building exp Posted: May 13, 2006 2:34 PM
Reply
Levels still needed - post on the other topic though please.

1-4
8-12
12-19
44-47
55-58
61+

well... we're not getting nowhere... but we're not really getting anywhere either

Trouble325

alpie

Posts: 85
Registered: Sep, 2004

Re: formula for building exp Posted: May 14, 2006 2:32 PM
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The reason that no one has posted the formula is that the formula is not easy. I have spent the morning doing statistical analysis of D's data and still do not have a clue. Granted, my statistical skills are a bit rusty and the statistical software I have is several years out of date, but it is not a function of the square, the square root, or the natural log. The residuals do not plot in any helpful way. In fact, a simple plot of XP vs level shows anomalies--i.e., points that do not fall in line with the others. (I'd post the graph but I don't know how to do that.) The XP for for levels 22 and 38 are particularly out of line with the others. Either those points were reported in error or there is a second explanatory variable at play here (possibly HP or Pers?). Or see below for what I think is the most likely explanation.

Another quirk of the data is that from level 30 to 39, with 2 exceptions, the data is totally linear (first difference = 650). Not only that, but the two points that are out of line have average out to 650. Before point 30 and after point 39, the data are mostly non linear, with steadily increasing first differences--although there are a couple of places where two consecutive first differences are the same.

Also of a suspiscious nature is the fact that all of the Xp's starting with level 26 end in 0 and those above 50 end in 00. This is highly unlikely to be the result of a simple formula. My best guess at this point is that there is no exact formula--that the game just uses a table that the developers mad up out of their own heads.

alpie (I can't help it--sometimes the statistician in me takes over)

jason_kroeker

Posts: 2,050
Registered: May, 2005

Re: formula for building exp Posted: May 15, 2006 1:42 AM
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so i've looked at the numbers a little while now, and need a few clarifications. are we sure all those given numbers are experience per small stone?
also, after looking a little, i'd like to ask some numbers to be confirmed, because i think they're wrong. so if anyone is on the following levels and could build a single stone (or a bunch of small stones and calculate experience per stone), that would be appreciated.
21
25
26
36
37
54
also, 42-47 are still needed, i believe.
--jason

Pyratic

Posts: 481
Registered: Jul, 2003

Re: formula for building exp Posted: May 15, 2006 2:10 AM
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Well Alpie after reading your post i need to throw out my ideas. When Sandy and i sat down the one night i noticed a constant of 130 and 26. How i arrived at that constant was i took the XP from say 33 and then from 240 subtracted to get 650, then divided by the 5 mil difference in lvl to get 130. This seems to work for most every level. Tho at lvl 39 to lvl 40 i noticed a 780 and divided by the same 5 mil needed to lvl i got 156. Subtract the previos diff of 130 from 156 i got 26. Now for lvl 40 - 41 i got 910 divided by 6 mil got 182. Subtract that from 156 and get 26 again. So see where i am going? 130/26 seem to be constants. Possibly 13/26 as the overall constants. I will rack my brain some more when i get some time. But here is just my ideas.

Pyratic

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