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preserved squares (monstalogy)
preserved squares (monstalogy)
preserved squares (monstalogy)
i will probably miss a few, so others can add what i miss.  and also, add when new squares are created.
let's try to keep an easy-to-find list of squares not to populate anything on (don't drop anything except first release on them).
copy the list below, and add or subtract as needed in each new post (that way we don't have to look through each reply and see what has been removed from the list, as well as new squares not to drop monsters on).

1N of telegate: imagebox (pictubes)
2N of telegate: oniongolem (weapon skills higher char's)
2N of pub/fort: currently empty (preserve for new needs)
1N,1W of pub/fort: earthmagictome (weapon skills lower char's, money)
2N,2W of pub/fort: old flamedragon (dragon horns... goldenhead already there, but no more)

any other squares are fair game for dropping and populating (including those in the northern part of the island) until specified otherwise.

--jason
I added the Old Granitedragon to the dragon horn square.It should make attacks quicker for the horns to be harvested.

Flossy
Perhaps it is time for an update.  2N of pub/fort (5N of SW port) is now infested with vampires.  I must have missed that discussion.  Good to have a harvest square that benefits lower level characters for a change.  I don't recall one since the diamond nail thieving spot (teleport gate) was desecrated.  Indeed, the next time preserve spaces are allocated, I submit that they should be assigned without neglecting the 30-40 levels.  All such preserves can exist only with the cooperation of all levels of monstologists.  Personally, I am unusually cooperative.  Those that come later will have to be provided an answer to the question "what's in it for me?".  Darn kids.

Subprime
Sorry that i forgot to post on this thread. The square 2 steps above the pub/fortress in the forest now has the 200 year old vampire,400 year old vampire,600 year old vampire,800 year old vampire,and the vamp lord all on this one square.It is a complete vampire square now.I posted it on the guide but forgot to post it on here.

And your welcome Subprime
Flossy
The north teleport gate now has a bastiongolem populated on it now since the price of breathing cornerstones have soared lately

Flossy
Let's discuss what we want to do with the two new blocks (Casino and Palace on north side).  There's been some discussion in chat, but no clear decision.  

Options discussed:
1.  Do not preserve them - use for general monstalogy.
2.  Magosaur Rex - for wizardrobes.
3.  Sphere - for membraneplasms.

Any other ideas?  Keymaster?  State your ideas/opinions here.

Nyin
Alien civilization scientists - I think almost everyone above level 36 would be happy with those there :)
Scientists no longer drop what's its on Thord Artin, so no point in repopulating them.
Perhaps a Titan for Dragongrass could be co-located with Sphere.

Subprime
Now to decide what to populate on 1 of the new squares.The Titan and the Sphere would be great for items.I would also like to see the Magosaur Rex added since wizardrobes are needed instead of having to buy them since they are 40k a piece and they also make a good way to make silvers fast.

Flossy
any of sphere, titan, magosaur, etc sound like decent ideas.  there isn't much point to the keymaster, if you want him for universal keys, as he won't drop any... but if you want him for a high-hp monster, it could work.

as for other thoughts... we're a long ways from clearing another square.  i wouldn't mind if we left one square unpopulated, in case we come up with a monster we want to repop in a few weeks (i doubt we will, but y'never know).

--jason
OK - so it sounds like Titan, Sphere, and Magosaur Rex on... let's say the Casino square?  And leave the Palace square unpopulated for now?

Chime in if you have other opinions/ideas.  Speak now or forever hold it.

Nyin
I'm still years away from levels in the 60s :) but is it too optimistic to suggest populating the square with Chronobooks and Chronoscrolls for the tenses?
just like the whatsitsnames, universal keys, and other non-marketable items, monsters on TA do not drop tense.  before we had a square to drop monsters in the north city, it was only the non-marketable items that were dropped on TA.  now it's the opposite.
--jason
Ok great, thanks for clearing that up Jason :) Guess the guys who got in before the changes to T/A scored on that one :)
i really didn't make use of it as much as i would have liked.  i had plans to make use of it after another 2-3 lvl's, and then the changes happened, and it was too late.
--jason
Wouldn't it be nice if they again allowed monsters to start dropping non-market items on the island?...especially after all of the patience that we showed during the "time-out"...

I'm not saying, I'm just saying

:)

JCD

I do agree with ya 100%.

Flossy
Titan has been repopulated on the casino square.  Time to harvest some dragongrass!

The other two monsters to be repopulated on this square are Sphere (membraneplasm) and Magosaur Rex (wizardrobe).  I was thinking we might also put Shurikencells on this square for the nucleus (nuclei?).

Nyin
You feel more powerful! You've reached level 35!

Yay me.
You release a magosaur rex here.
The magosaur rex has populated the area.
--Calhoun22

Consensus on populating shurikencells?
Silence is consent.  Speak now or forever hold it.

Nyin
You're not going to hear any argument from me. :o
Shurikencells (nucleus) is now populated on the casino square.

The last monster we agreed to populate on this square was the Sphere (membraneplasm).

Nyin
Ok... a couple of us would like to plant imageboxes 1 west of the fortress/pub square... spot number 10591

If you don't mind, please refrain from dropping other monsters there....
Firemagic tomes are now populated 1 north of the imageboxes on spot 10556.

Vampire lords are now populated 1 north of the teleport gate on spot 10558.

Everyone's help is needed to keep the reinforcements from moving far enough south to destroy these new populations.  Thanks to Secretary & Thomast (and others?) for populating these monsters!

Nyin
Ok, 800 years old vampire is populated on the herb block one north from the teleport gate. I still have the vampire mission open and could populate others, but I was suggested not to in chat, in order to maximize the catch per kill, and I tend to agree.

I could also populate spokesmen and delegates if there is a desire and I'm given a block..

EG
10555 would be good for the aliens of both types
All farms on southern end of TA were destroyed just like some of the buildings.
-End of message-
One correction:
Imageboxes farm was somehow not invaded.
The spells are still there too.
larkinorian imagebox repopulated on 10591

--Cal
In 3-4 levels, I'll be populating the [url=
http://larkinorguide.com/cgi-bin/monster.cgi?act=one&mid=602
]pawnwhale
/url] somewhere on TA.  If anyone here is keeping track, which block would be best?

Sandy
the block 10592, fortress and pub, populated by 400, 600 and 800 years old vampires.  we may make this block a vampiric herb block.
the block 10592 also populated by The necromancer master
I have been asked to repop the oniongolem, I have started putting him on 10558 this is one square north of the teleport, thought he may last a little longer there as it's further away from occupied blocks.

Thought I would say now as I dont want to interfer with Sandy's repop.

~ Tour
The Oniongolem has just been repopped on 10558. Enjoy while it lasts those that asked for it.

~Tour
Can someone put a Vampire Lord on 10592 (pub/fortress)?  Herb farming is inefficient with only 400, 600, 800 y.o. vampires....   Thanks!
You release a vampire lord here.
The vampire lord has populated the area.

--Cal22
You're most welcome, Nyin.
Happy to help out, hope it lasts :)

--Cal
Just cleared another 600+ invaders - it appears we have lost our Oniongolem square. Probably others as they had advanced pretty far south.

-B
It's been a while, please forgive me my noobness :)

Just clicked out three toons (most I can ever remember having without clicks lol) and would like to work on my monstologist next.  Having been away for so long, I'm not sure how this is working.  

I see that many squares were claimed for one monster or another, but those squares mostly say devoid of population.  Am I correct in assuming that when the square has a few invaders added to it it loses all populated monsters?  If so, what is the general game plan for monstology?  Put them anywhere i want?  Close to the front line?  

I'd appreciate any help :)
Let me preface this by saying that I by no means represent the majority opinion (if there is one right now), but will try to give you what insight I have.  If I leave something out or misstate, I'm sure some kind soul will enlighten me...

The populations aren't lasting long due to the invasions as you correctly surmised.  When selecting a harvesting square, the general trend has been as far from the front lines as possible to prolong its life. Selecting which monsters to populate has stemmed mostly from requests made on this thread or in chat.  Because of the typical short life of these squares, populating a monster for a personal need has not seemed to create any dissent. I might add, when you do pop it, collect what you need in a timely manner, some squares have lasted only a few days. 

Aside from that, the squares (especially those near the front lines) get wiped out very often, so 1st releases are abundant.  Hope this helps, and happy dropping

--Cal 
Thank you for your help :)

The only problem I'm going to have is my level 12 boat.  Any idea how long 25k clicks with a level 12 boat is going to take? lol
Started a new vampire herb square on 10558, currently only necromancer grandmaster (lvl 35) populated.  Have laid some ground work for other herb carrying monsters, but have not achieved any other repops


--Cal
Another exercise in futility, the necro grand lasted less than 24 hrs

--Cal