I've heard from V that invaders are here to stay; sad. I'm not entirely sure of their purpose in the game, but if an all-out removal of invasion forces is impossible, could we at least get them scaled back a bit? I'm not entirely sure of the reasoning behind invaders, but here are my theories and my arguments (and if anyone else has any theories, post and I'll argue them as well :p). 1. Invaders are meant to "slow down" our progress on TA so that developers have more time to work on an update. It's working! Okay, in all seriousness, there's a difference between "slowing down" our progress and bringing it to a near standstill. The 500k blocks had already put a damper on our estimates of when TA would be clear. Invaders are getting out of hand for the number of players we have regularly splatting. In a good week the target square might go down by ~1000. Not too bad, but when you consider I've been taking out at least 500 a day (underestimating here), 3500 a week should be more accurate. I'm not the only splatter (I hope), but even so, that's 2.5 invaders for every 1 normal monster killed, which is ridiculous. 2. Invaders are a response to players complaining about the lack of building on TA. The most vociferous people I remember wanting more building are no longer active, and the building toplist has dwindled to a mere 94. There's plenty of building to do regardless, and scaling back invaders will still allow for plenty of destruction in north city. Well, those are my thoughts. I know I've made a lot of posts recently about invaders, but they are taking up far too much of my time. Every once in awhile I want a break from splatting...maybe head up to TA and find an unoccupied forest square to dig on. An official response on the plausibility of scaling back invaders would be appreciated. Barring that, it would be nice to know if the market ever gets damaged whether or not we will lose all our items listed there. (You know, so I can take a day off without becoming paranoid about losing 100k+ nubs.)