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Backgammon update
Replies: 10   Pages: 1   Most recent reply posted by: DEVELOPER (Jul 17, 2013 2:27 PM)
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Replies: 10   Pages: 1  
FlyOrDie

Posts: 478
Registered: Nov, 2001

Backgammon update Posted: Jun 25, 2013 8:22 AM
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The backgammon game has been updated again.

This recent update includes:
- automatic pass when there is no valid move
- no unnecessary dice roll when it is not possible to enter from the bar
- faster animation to make the game play more fluent
- possibility to move multiple pieces in one move
- (back)gammon scoring in discontinued games: the system analyzes the standings when the games is interrupted (retirement, disconnect, give up, etc), and awards a gammon or backgammon to the winner if it finds it justified. (The exact algorithm is beyond the scope of this post.)


Bozo10

Posts: 8
Registered: May, 2004

Re: Backgammon update Posted: Jun 27, 2013 1:31 PM
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This is all great stuff guys :-D Your listening ears have been well tuned in, thanks
But...
Weren't we already posting on this subject two days before you???

lobowolf

Posts: 6
Registered: Feb, 2006

Re: Backgammon update Posted: Jun 30, 2013 1:32 AM
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Hi, it happened twice to me, that i was doubled, rejected, bu nevertheless was quoted "gammon" - that's against the rules. Seems there's a bug in your update...

Following international rules, and logically, if you reject a doublé you loose single, don't you? This ain't funny
B.R.

erȷc

Posts: 98
Registered: Mar, 2013

Re: Backgammon update Posted: Jul 2, 2013 6:19 AM
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Good point, lobo, I saw that too.

Also, better for players to negotiate resignation terms than some algorithm that gets it wrong all too often.

FlyOrDie

Posts: 478
Registered: Nov, 2001

Re: Backgammon update Posted: Jul 2, 2013 8:59 AM
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Maybe I am missing something, but if someone is in a clear and obvious situation for winning by a gammon or backgammon, he could not use the doubling cube, as he would only get x1 if the cube gets rejected, wouldn't he.

erȷc

Posts: 98
Registered: Mar, 2013

Re: Backgammon update Posted: Jul 3, 2013 3:57 AM
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Sure, @FlyOrDie, that is right. You never want to double the opponent in a gammon situation. But the other issues are real. Clear (back)gammons are often not awarded and vice-versa.

DEVELOPER

Posts: 513
Registered: Sep, 2004

Re: Backgammon update Posted: Jul 3, 2013 1:26 PM
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Gammon scoring after rejecting a double is fixed.

The exact algorithm of awarding a (back)gammon for aborted games won't be disclosed. However, if you think no (back)gammon was awarded in a "clear" situation feel free to post a screenshot.

erȷc

Posts: 98
Registered: Mar, 2013

Re: Backgammon update Posted: Jul 3, 2013 5:44 PM
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Sorry I didn't make this clear.

Better to bypass the algorithm when resigning a game and just offer one of;

resign
resign x2
resign x4
resign x8
etc...

That way there are no nasty surprises. If opponent feels you are not respecting the true state of the game, he can refuse the offer.

Thanks


DEVELOPER

Posts: 513
Registered: Sep, 2004

Re: Backgammon update Posted: Jul 3, 2013 9:36 PM
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Resigning can't be negotiated if:
- someone leaves the match (back to the lobby or closes the game window)
- connection breaks down (intentionally or not)
- time runs out

Robert david

Posts: 45
Registered: Apr, 2012

Re: Backgammon update Posted: Jul 17, 2013 12:18 AM
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Developer: Today I played a game where id gone to x4 and had aclear gamoon he permited himself to lose by time and no gamoon was given it would seem that one can avoid conceding gamon by letting time run out. is this so!. a great improvement this update especialy the little dice next to the name it permits one to judge wether you are playing a novice or someone whith expierence but, few points. yours sincearly.

DEVELOPER

Posts: 513
Registered: Sep, 2004

Re: Backgammon update Posted: Jul 17, 2013 2:27 PM
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Without posting the exact board setup (screenshot) we are not able to judge if it was a "clear", "likely" or "probably" gammon situation.

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